@startuml
sprite $touch_app [48x48/16] {
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}


!define MATERIAL_TOUCH_APP(_alias) ENTITY(rectangle,black,touch_app,_alias,MATERIAL TOUCH_APP)
!define MATERIAL_TOUCH_APP(_alias, _label) ENTITY(rectangle,black,touch_app,_label, _alias,MATERIAL TOUCH_APP)
!define MATERIAL_TOUCH_APP(_alias, _label, _shape) ENTITY(_shape,black,touch_app,_label, _alias,MATERIAL TOUCH_APP)
!define MATERIAL_TOUCH_APP(_alias, _label, _shape, _color) ENTITY(_shape,_color,touch_app,_label, _alias,MATERIAL TOUCH_APP)
skinparam folderBackgroundColor<<MATERIAL TOUCH_APP>> White
@enduml